ゲーム用サウンドカードの世界市場 2021年

• 英文タイトル:Global Sound Cards for Gaming Market 2021 by Manufacturers, Regions, Type and Application, Forecast to 2026

Global Sound Cards for Gaming Market 2021 by Manufacturers, Regions, Type and Application, Forecast to 2026「ゲーム用サウンドカードの世界市場 2021年」(市場規模、市場予測)調査レポートです。• レポートコード:GIR-105X19357
• 出版社/出版日: / 2021年5月
• レポート形態:英文、PDF、105ページ
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レポート概要
当調査資料では、ゲーム用サウンドカードのグローバル市場について調査・分析し、2021年から2026年までの市場予測をまとめております。ゲーム用サウンドカードの種類別市場規模(外部サウンドカード、内部サウンドカード)、用途別市場規模(個人用、商業用)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、企業別販売量と市場シェア、販売チャネルなどの情報を掲載しています。
・ゲーム用サウンドカードの市場概要
・企業情報(企業概要、製品概要、販売量、価格、売上):ASUS、Creative Technology、HT Omega、Terratec
・企業別市場シェア
・地域別市場分析2016年-2026年
・種類別分析2016年-2026年:外部サウンドカード、内部サウンドカード
・用途別分析2016年-2026年:個人用、商業用
・ゲーム用サウンドカードの北米市場規模2016年-2026年:アメリカ、カナダ、メキシコ
・ゲーム用サウンドカードのヨーロッパ市場規模2016年-2026年:ドイツ、イギリス、フランス、ロシア、イタリア
・ゲーム用サウンドカードのアジア市場規模2016年-2026年:中国、日本、韓国、インド、東南アジア、オーストラリア
・ゲーム用サウンドカードの南米市場規模2016年-2026年:ブラジル、アルゼンチン
・ゲーム用サウンドカードの中東・アフリカ市場規模2016年-2026年:サウジアラビア、トルコ、エジプト、南アフリカ
・販売チャネル、流通業者・代理店、顧客リスト
・調査の結果・結論

The Sound Cards for Gaming market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Sound Cards for Gaming size is estimated to be xx million in 2020 from USD xx million in 2019, with a change of XX% between 2019 and 2020. The global Sound Cards for Gaming market size is expected to grow at a CAGR of xx% for the next five years.

Market segmentation
Sound Cards for Gaming market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
External Sound Card
Internal Sound Card

Market segment by Application can be divided into
Personnal
Commercial

The key market players for global Sound Cards for Gaming market are listed below:
ASUS
Creative Technology
HT Omega
Terratec

Market segment by Region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)

レポート目次

1 Market Overview
1.1 Sound Cards for Gaming Introduction
1.2 Market Analysis by Type
1.2.1 Overview: Global Sound Cards for Gaming Revenue by Type: 2019 Versus 2021 Versus 2026
1.2.2 External Sound Card
1.2.3 Internal Sound Card
1.3 Market Analysis by Application
1.3.1 Overview: Global Sound Cards for Gaming Revenue by Application: 2019 Versus 2021 Versus 2026
1.3.2 Personnal
1.3.3 Commercial
1.4 Global Sound Cards for Gaming Market Size & Forecast
1.4.1 Global Sound Cards for Gaming Sales in Value (2016-2026))
1.4.2 Global Sound Cards for Gaming Sales in Volume (2016-2026)
1.4.3 Global Sound Cards for Gaming Price by Type (2016-2026) & (USD/Unit)
1.5 Global Sound Cards for Gaming Production Capacity Analysis
1.5.1 Global Sound Cards for Gaming Total Production Capacity (2016-2026)
1.5.2 Global Sound Cards for Gaming Production Capacity by Geographic Region
1.6 Market Drivers, Restraints and Trends
1.6.1 Sound Cards for Gaming Market Drivers
1.6.2 Sound Cards for Gaming Market Restraints
1.6.3 Sound Cards for Gaming Trends Analysis
2 Manufacturers Profiles
2.1 ASUS
2.1.1 ASUS Details
2.1.2 ASUS Major Business
2.1.3 ASUS Sound Cards for Gaming Product and Services
2.1.4 ASUS Sound Cards for Gaming Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.2 Creative Technology
2.2.1 Creative Technology Details
2.2.2 Creative Technology Major Business
2.2.3 Creative Technology Sound Cards for Gaming Product and Services
2.2.4 Creative Technology Sound Cards for Gaming Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.3 HT Omega
2.3.1 HT Omega Details
2.3.2 HT Omega Major Business
2.3.3 HT Omega Sound Cards for Gaming Product and Services
2.3.4 HT Omega Sound Cards for Gaming Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.4 Terratec
2.4.1 Terratec Details
2.4.2 Terratec Major Business
2.4.3 Terratec Sound Cards for Gaming Product and Services
2.4.4 Terratec Sound Cards for Gaming Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
3 Sound Cards for Gaming Sales by Manufacturer
3.1 Global Sound Cards for Gaming Sales in Volume by Manufacturer (2019-2021e)
3.2 Global Sound Cards for Gaming Revenue by Manufacturer (2019-2021e)
3.3 Key Manufacturer Market Position in Sound Cards for Gaming
3.4 Market Concentration Rate
3.4.1 Top 3 Sound Cards for Gaming Manufacturer Market Share
3.4.2 Top 6 Sound Cards for Gaming Manufacturer Market Share
3.5 Global Sound Cards for Gaming Production Capacity by Company
3.6 Manufacturer by Geography: Head Office and Sound Cards for Gaming Production Site
3.7 New Entrant and Capacity Expansion Plans
3.8 Mergers & Acquisitions
4 Market Analysis by Region
4.1 Global Sound Cards for Gaming Market Size by Region
4.1.1 Global Sound Cards for Gaming Sales in Volume by Region (2016-2026)
4.1.2 Global Sound Cards for Gaming Revenue by Region (2016-2026)
4.2 North America Sound Cards for Gaming Revenue (2016-2026)
4.3 Europe Sound Cards for Gaming Revenue (2016-2026)
4.4 Asia-Pacific Sound Cards for Gaming Revenue (2016-2026)
4.5 South America Sound Cards for Gaming Revenue (2016-2026)
4.6 Middle East and Africa Sound Cards for Gaming Revenue (2016-2026)
5 Market Segment by Type
5.1 Global Sound Cards for Gaming Sales in Volume by Type (2016-2026)
5.2 Global Sound Cards for Gaming Revenue by Type (2016-2026)
5.3 Global Sound Cards for Gaming Price by Type (2016-2026)
6 Market Segment by Application
6.1 Global Sound Cards for Gaming Sales in Volume by Application (2016-2026)
6.2 Global Sound Cards for Gaming Revenue by Application (2016-2026)
6.3 Global Sound Cards for Gaming Price by Application (2016-2026)
7 North America by Country, by Type, and by Application
7.1 North America Sound Cards for Gaming Sales by Type (2016-2026)
7.2 North America Sound Cards for Gaming Sales by Application (2016-2026)
7.3 North America Sound Cards for Gaming Market Size by Country
7.3.1 North America Sound Cards for Gaming Sales in Volume by Country (2016-2026)
7.3.2 North America Sound Cards for Gaming Revenue by Country (2016-2026)
7.3.3 United States Market Size and Forecast (2016-2026)
7.3.4 Canada Market Size and Forecast (2016-2026)
7.3.5 Mexico Market Size and Forecast (2016-2026)
8 Europe by Country, by Type, and by Application
8.1 Europe Sound Cards for Gaming Sales by Type (2016-2026)
8.2 Europe Sound Cards for Gaming Sales by Application (2016-2026)
8.3 Europe Sound Cards for Gaming Market Size by Country
8.3.1 Europe Sound Cards for Gaming Sales in Volume by Country (2016-2026)
8.3.2 Europe Sound Cards for Gaming Revenue by Country (2016-2026)
8.3.3 Germany Market Size and Forecast (2016-2026)
8.3.4 France Market Size and Forecast (2016-2026)
8.3.5 United Kingdom Market Size and Forecast (2016-2026)
8.3.6 Russia Market Size and Forecast (2016-2026)
8.3.7 Italy Market Size and Forecast (2016-2026)
9 Asia-Pacific by Country, by Type, and by Application
9.1 Asia-Pacific Sound Cards for Gaming Sales by Type (2016-2026)
9.2 Asia-Pacific Sound Cards for Gaming Sales by Application (2016-2026)
9.3 Asia-Pacific Sound Cards for Gaming Market Size by Region
9.3.1 Asia-Pacific Sound Cards for Gaming Sales in Volume by Region (2016-2026)
9.3.2 Asia-Pacific Sound Cards for Gaming Revenue by Region (2016-2026)
9.3.3 China Market Size and Forecast (2016-2026)
9.3.4 Japan Market Size and Forecast (2016-2026)
9.3.5 Korea Market Size and Forecast (2016-2026)
9.3.6 India Market Size and Forecast (2016-2026)
9.3.7 Southeast Asia Market Size and Forecast (2016-2026)
9.3.8 Australia Market Size and Forecast (2016-2026)
10 South America by Country, by Type, and by Application
10.1 South America Sound Cards for Gaming Sales by Type (2016-2026)
10.2 South America Sound Cards for Gaming Sales by Application (2016-2026)
10.3 South America Sound Cards for Gaming Market Size by Country
10.3.1 South America Sound Cards for Gaming Sales in Volume by Country (2016-2026)
10.3.2 South America Sound Cards for Gaming Revenue by Country (2016-2026)
10.3.3 Brazil Market Size and Forecast (2016-2026)
10.3.4 Argentina Market Size and Forecast (2016-2026)
11 Middle East & Africa by Country, by Type, and by Application
11.1 Middle East & Africa Sound Cards for Gaming Sales by Type (2016-2026)
11.2 Middle East & Africa Sound Cards for Gaming Sales by Application (2016-2026)
11.3 Middle East & Africa Sound Cards for Gaming Market Size by Country
11.3.1 Middle East & Africa Sound Cards for Gaming Sales in Volume by Country (2016-2026)
11.3.2 Middle East & Africa Sound Cards for Gaming Revenue by Country (2016-2026)
11.3.3 Turkey Market Size and Forecast (2016-2026)
11.3.4 Egypt Market Size and Forecast (2016-2026)
11.3.5 Saudi Arabia Market Size and Forecast (2016-2026)
11.3.6 South Africa Market Size and Forecast (2016-2026)
12 Sales Channel, Distributors, Traders and Dealers
12.1 Sales Channel
12.1.1 Direct Marketing
12.1.2 Indirect Marketing
12.2 Sound Cards for Gaming Typical Distributors
12.3 Sound Cards for Gaming Typical Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer

List of Tables
Table 1. Global Sound Cards for Gaming Revenue by Type, (USD Million), 2021-2026
Table 2. Global Sound Cards for Gaming Revenue by Application, (USD Million), 2021-2026
Table 3. ASUS Basic Information, Manufacturing Base and Competitors
Table 4. ASUS Major Business
Table 5. ASUS Sound Cards for Gaming Product and Services
Table 6. ASUS Sound Cards for Gaming Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 7. Creative Technology Basic Information, Manufacturing Base and Competitors
Table 8. Creative Technology Major Business
Table 9. Creative Technology Sound Cards for Gaming Product and Services
Table 10. Creative Technology Sound Cards for Gaming Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 11. HT Omega Basic Information, Manufacturing Base and Competitors
Table 12. HT Omega Major Business
Table 13. HT Omega Sound Cards for Gaming Product and Services
Table 14. HT Omega Sound Cards for Gaming Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 15. Terratec Basic Information, Manufacturing Base and Competitors
Table 16. Terratec Major Business
Table 17. Terratec Sound Cards for Gaming Product and Services
Table 18. Terratec Sound Cards for Gaming Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 19. Global Sound Cards for Gaming Sales by Manufacturer (2019-2021e) & (K Units)
Table 20. Global Sound Cards for Gaming Revenue by Manufacturer (2019-2021e) & (USD Million)
Table 21. Market Position of Manufacturers in Sound Cards for Gaming, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2020
Table 22. Global Sound Cards for Gaming Production Capacity by Company, (K Units): 2020 VS 2021
Table 23. Head Office and Sound Cards for Gaming Production Site of Key Manufacturer
Table 24. Global Sound Cards for Gaming Sales by Region (2016-2021e) & (K Units)
Table 25. Global Sound Cards for Gaming Sales by Region (2021-2026) & (K Units)
Table 26. Global Sound Cards for Gaming Revenue by Region (2016-2021e) & (USD Million)
Table 27. Global Sound Cards for Gaming Revenue by Region (2021-2026) & (USD Million)
Table 28. Global Sound Cards for Gaming Sales by Type (2016-2021e) & (K Units)
Table 29. Global Sound Cards for Gaming Sales by Type (2021-2026) & (K Units)
Table 30. Global Sound Cards for Gaming Revenue by Type (2016-2021e) & (USD Million)
Table 31. Global Sound Cards for Gaming Revenue by Type (2021-2026) & (USD Million)
Table 32. Global Sound Cards for Gaming Price by Type (2016-2021e) & (USD/Unit)
Table 33. Global Sound Cards for Gaming Price by Type (2021-2026) & (USD/Unit)
Table 34. Global Sound Cards for Gaming Sales by Application (2016-2021e) & (K Units)
Table 35. Global Sound Cards for Gaming Sales by Application (2021-2026) & (K Units)
Table 36. Global Sound Cards for Gaming Revenue by Application (2016-2021e) & (USD Million)
Table 37. Global Sound Cards for Gaming Revenue by Application (2021-2026) & (USD Million)
Table 38. Global Sound Cards for Gaming Price by Application (2016-2021e) & (USD/Unit)
Table 39. Global Sound Cards for Gaming Price by Application (2021-2026) & (USD/Unit)
Table 40. North America Sound Cards for Gaming Sales by Country (2016-2021e) & (K Units)
Table 41. North America Sound Cards for Gaming Sales by Country (2021-2026) & (K Units)
Table 42. North America Sound Cards for Gaming Revenue by Country (2016-2021e) & (USD Million)
Table 43. North America Sound Cards for Gaming Revenue by Country (2021-2026) & (USD Million)
Table 44. North America Sound Cards for Gaming Sales by Type (2016-2021e) & (K Units)
Table 45. North America Sound Cards for Gaming Sales by Type (2021-2026) & (K Units)
Table 46. North America Sound Cards for Gaming Sales by Application (2016-2021e) & (K Units)
Table 47. North America Sound Cards for Gaming Sales by Application (2021-2026) & (K Units)
Table 48. Europe Sound Cards for Gaming Sales by Country (2016-2021e) & (K Units)
Table 49. Europe Sound Cards for Gaming Sales by Country (2021-2026) & (K Units)
Table 50. Europe Sound Cards for Gaming Revenue by Country (2016-2021e) & (USD Million)
Table 51. Europe Sound Cards for Gaming Revenue by Country (2021-2026) & (USD Million)
Table 52. Europe Sound Cards for Gaming Sales by Type (2016-2021e) & (K Units)
Table 53. Europe Sound Cards for Gaming Sales by Type (2021-2026) & (K Units)
Table 54. Europe Sound Cards for Gaming Sales by Application (2016-2021e) & (K Units)
Table 55. Europe Sound Cards for Gaming Sales by Application (2021-2026) & (K Units)
Table 56. Asia-Pacific Sound Cards for Gaming Sales by Region (2016-2021e) & (K Units)
Table 57. Asia-Pacific Sound Cards for Gaming Sales by Region (2021-2026) & (K Units)
Table 58. Asia-Pacific Sound Cards for Gaming Revenue by Region (2016-2021e) & (USD Million)
Table 59. Asia-Pacific Sound Cards for Gaming Revenue by Region (2021-2026) & (USD Million)
Table 60. Asia-Pacific Sound Cards for Gaming Sales by Type (2016-2021e) & (K Units)
Table 61. Asia-Pacific Sound Cards for Gaming Sales by Type (2021-2026) & (K Units)
Table 62. Asia-Pacific Sound Cards for Gaming Sales by Application (2016-2021e) & (K Units)
Table 63. Asia-Pacific Sound Cards for Gaming Sales by Application (2021-2026) & (K Units)
Table 64. South America Sound Cards for Gaming Sales by Country (2016-2021e) & (K Units)
Table 65. South America Sound Cards for Gaming Sales by Country (2021-2026) & (K Units)
Table 66. South America Sound Cards for Gaming Revenue by Country (2016-2021e) & (USD Million)
Table 67. South America Sound Cards for Gaming Revenue by Country (2021-2026) & (USD Million)
Table 68. South America Sound Cards for Gaming Sales by Type (2016-2021e) & (K Units)
Table 69. South America Sound Cards for Gaming Sales by Type (2021-2026) & (K Units)
Table 70. South America Sound Cards for Gaming Sales by Application (2016-2021e) & (K Units)
Table 71. South America Sound Cards for Gaming Sales by Application (2021-2026) & (K Units)
Table 72. Middle East & Africa Sound Cards for Gaming Sales by Country (2016-2021e) & (K Units)
Table 73. Middle East & Africa Sound Cards for Gaming Sales by Country (2021-2026) & (K Units)
Table 74. Middle East & Africa Sound Cards for Gaming Revenue by Country (2016-2021e) & (USD Million)
Table 75. Middle East & Africa Sound Cards for Gaming Revenue by Country (2021-2026) & (USD Million)
Table 76. Middle East & Africa Sound Cards for Gaming Sales by Type (2016-2021e) & (K Units)
Table 77. Middle East & Africa Sound Cards for Gaming Sales by Type (2021-2026) & (K Units)
Table 78. Middle East & Africa Sound Cards for Gaming Sales by Application (2016-2021e) & (K Units)
Table 79. Middle East & Africa Sound Cards for Gaming Sales by Application (2021-2026) & (K Units)
Table 80. Direct Channel Pros & Cons
Table 81. Indirect Channel Pros & Cons
Table 82. Sound Cards for Gaming Typical Distributors
Table 83. Sound Cards for Gaming Typical Customers
List of Figures
Figure 1. Sound Cards for Gaming Picture
Figure 2. Global Sound Cards for Gaming Sales Market Share by Type in 2020
Figure 3. External Sound Card
Figure 4. Internal Sound Card
Figure 5. Global Sound Cards for Gaming Sales Market Share by Application in 2020
Figure 6. Personnal
Figure 7. Commercial
Figure 8. Global Sound Cards for Gaming Market Size, (USD Million) & (K Units): 2020 VS 2021 VS 2026
Figure 9. Global Sound Cards for Gaming Market Size and Forecast (2016-2026) & (USD Million)
Figure 10. United States Sound Cards for Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 11. Canada Sound Cards for Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 12. Mexico Sound Cards for Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 13. Germany Sound Cards for Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 14. France Sound Cards for Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 15. United Kingdom Sound Cards for Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 16. Russia Sound Cards for Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 17. Italy Sound Cards for Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 18. China Sound Cards for Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 19. Japan Sound Cards for Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 20. Korea Sound Cards for Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 21. India Sound Cards for Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 22. Southeast Asia Sound Cards for Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 23. Australia Sound Cards for Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 24. Brazil Sound Cards for Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 25. Egypt Sound Cards for Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 26. Saudi Arabia Sound Cards for Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 27. South Africa Sound Cards for Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 28. Turkey Sound Cards for Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 29. Global Sound Cards for Gaming Sales (2016-2026) & (K Units)
Figure 30. Global Sound Cards for Gaming Production Capacity (2016-2026) & (K Units)
Figure 31. Global Sound Cards for Gaming Production Capacity by Geographic Region: 2020 VS 2021
Figure 32. Sound Cards for Gaming Market Drivers
Figure 33. Sound Cards for Gaming Market Restraints
Figure 34. Sound Cards for Gaming Market Trends
Figure 35. Global Sound Cards for Gaming Sales Market Share by Manufacturer in 2020
Figure 36. Global Sound Cards for Gaming Revenue Market Share by Manufacturer in 2020
Figure 37. Sound Cards for Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
Figure 38. Top 3 Sound Cards for Gaming Manufacturer (Revenue) Market Share in 2020
Figure 39. Top 6 Sound Cards for Gaming Manufacturer (Revenue) Market Share in 2020
Figure 40. Global Sound Cards for Gaming Sales Market Share by Region (2016-2026)
Figure 41. Global Sound Cards for Gaming Revenue Market Share by Region (2016-2026)
Figure 42. North America Sound Cards for Gaming Revenue (2016-2026) & (USD Million)
Figure 43. Europe Sound Cards for Gaming Revenue (2016-2026) & (USD Million)
Figure 44. Asia-Pacific Sound Cards for Gaming Revenue (2016-2026) & (USD Million)
Figure 45. South America Sound Cards for Gaming Revenue (2016-2026) & (USD Million)
Figure 46. Middle East & Africa Sound Cards for Gaming Revenue (2016-2026) & (USD Million)
Figure 47. Global Sound Cards for Gaming Sales Market Share by Type (2016-2026)
Figure 48. Global Sound Cards for Gaming Revenue Market Share by Type (2016-2026)
Figure 49. Global Sound Cards for Gaming Price by Type (2016-2026) & (USD/Unit)
Figure 50. Global Sound Cards for Gaming Sales Market Share by Application (2016-2026)
Figure 51. Global Sound Cards for Gaming Revenue Market Share by Application (2016-2026)
Figure 52. Global Sound Cards for Gaming Price by Application (2016-2026) & (USD/Unit)
Figure 53. North America Sound Cards for Gaming Sales Market Share by Country (2016-2026)
Figure 54. North America Sound Cards for Gaming Revenue Market Share by Country (2016-2026)
Figure 55. North America Sound Cards for Gaming Sales Market Share by Type (2016-2026)
Figure 56. North America Sound Cards for Gaming Sales Market Share by Application (2016-2026)
Figure 57. Europe Sound Cards for Gaming Sales Market Share by Country (2016-2026)
Figure 58. Europe Sound Cards for Gaming Revenue Market Share by Country (2016-2026)
Figure 59. Europe Sound Cards for Gaming Sales Market Share by Type (2016-2026)
Figure 60. Europe Sound Cards for Gaming Sales Market Share by Application (2016-2026)
Figure 61. Asia-Pacific Sound Cards for Gaming Sales Market Share by Region (2016-2026)
Figure 62. Asia-Pacific Sound Cards for Gaming Revenue Market Share by Region (2016-2026)
Figure 63. Asia-Pacific Sound Cards for Gaming Sales Market Share by Region (2016-2026)
Figure 64. Asia-Pacific Sound Cards for Gaming Sales Market Share by Application (2016-2026)
Figure 65. South America Sound Cards for Gaming Sales Market Share by Country (2016-2026)
Figure 66. South America Sound Cards for Gaming Revenue Market Share by Country (2016-2026)
Figure 67. South America Sound Cards for Gaming Sales Market Share by Type (2016-2026)
Figure 68. South America Sound Cards for Gaming Sales Market Share by Application (2016-2026)
Figure 69. Middle East & Africa Sound Cards for Gaming Sales Market Share by Country (2016-2026)
Figure 70. Middle East & Africa Sound Cards for Gaming Revenue Market Share by Country (2016-2026)
Figure 71. Middle East & Africa Sound Cards for Gaming Sales Market Share by Type (2016-2026)
Figure 72. Middle East & Africa Sound Cards for Gaming Sales Market Share by Application (2016-2026)
Figure 73. Sales Channel: Direct Channel vs Indirect Channel
Figure 74. Methodology
Figure 75. Research Process and Data Source



• 英文レポート名:Global Sound Cards for Gaming Market 2021 by Manufacturers, Regions, Type and Application, Forecast to 2026
• 日本語訳:ゲーム用サウンドカードの世界市場 2021年
• レポートコード:GIR-105X19357お問い合わせ(見積依頼・ご注文・質問)